Baldur's Gate 3 Monk 1-12 Progression: Unraveling Skills, Abilities, and Rewards

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Baldur's Gate 3 Monk 1-12 Progression: Unraveling Skills, Abilities, and Rewards

Baldur's Gate 3 Monk 1-12 Progression: Unraveling Skills, Abilities, and Rewards

Baldur's Gate 3, the awe-inspiring pretending game, boasts some of the most complex RPG mechanics in the gaming scene. With a plenty of classes and subclasses to choose from, it tends to be overpowering for newcomers. In this article, we'll dive into the Priest class in Baldur's Gate 3, giving a comprehensive outline of its progression, including abilities, levels, and the tempting rewards that anticipate.

Leveling Up as a Monk

As you ascend the levels of the Priest class in Baldur's Gate 3, you'll open a variety of Class Features, Actions, Weapon Actions, and that's just the beginning. We should separate this progression step by step.

Level 1 - The Beginning of the Journey

At level 1, Monks gain access to the remarkable "Flurry of Blows" ability. This Action allows Monks to unleash two rapid punches consecutively, a surprisingly potent skill for such a low level. Additionally, level 1 introduces five essential class features:

  • Ki: This resource serves as charges for specific Monk attacks.
  • Unarmoured Defence: Monks rely on their reflexes rather than armor, adding their Wisdom Modifier to their Armor Class when not wearing armor.
  • Martial Arts: Dextrous Attacks: Attacks with Monk Weapons and unarmed strikes scale with Dexterity instead of Strength if Dexterity is higher.
  • Martial Arts: Deft Strikes: Monk Weapons and unarmed attacks deal 1 to 4 Bludgeoning damage unless their normal damage is higher.
  • Martial Arts: Bonus Unarmed Strike: After attacking with a Monk Weapon or while unarmed, Monks can make an additional unarmed attack as a bonus action.

Level 2 - Unarmoured Agility

At level 2, Monks unlock the valuable "Unarmoured Movement" Class Feature. This feature increases movement speed by 3 meters when not wearing armor or using a shield. Additionally, level 2 brings three new Actions into play:

  • Patient Defence: Monks gain an advantage on Dexterity Saving Throws and impose Disadvantage on Attack Rolls against them.
  • Step of the Wind: Dash: Monks can double their movement speed, and jumping no longer requires a bonus action.
  • Step of the Wind: Disengage: A tactical move that allows Monks to retreat to safety without expending a bonus action.

Level 3 - Choosing Your Path

Level 3 marks a pivotal moment for Monk players as they must choose their subclass. Baldur's Gate 3 offers three distinctive paths:

Way of the Open Hand

Perfect for those who wish to specialize in unarmed combat, this subclass relies on using hands and ki to heal or deal significant damage. Progression includes techniques like Topple, Stagger, Push, and more.

Way of Shadow

For players who seek stealth and an assassin's approach, the Way of Shadow is ideal. Abilities include Minor Illusion, Shadow Arts, and the elusive Shadow Step.

Way of the Four Elements

This subclass focuses on using ki as a mystical extension of the Monk's body. It falls into the spellcaster category and offers spells like Disciple of the Elements and Improved Elemental Casting.

Level 4 - Graceful Descent

At level 4, Monks gain the "Slow Fall" highlight, permitting them to use their response to resist falling harm. Furthermore, they have the chance to choose from various Feats, with "Fortunate" being a suggested decision for its advantages in Assault Rolls, Capacity Checks, and Saving Throws.

Level 5 - Extra Strikes

Arriving at level 5 as a Priest grants access to the "Additional Assault" Class Element, empowering an extra free assault after an unarmed or weapon assault. This boosts the Priest's harm yield significantly. Monks also gain two Weapon Actions, including "Stunning Strike (Scuffle)" and "Stunning Strike (Unarmed)," both possibly fit for stunning opponents.

Level 6 - Enhanced Agility

Level 6 Monks appreciate two significant Class Features: "Worked on Unarmoured Development" and "Ki-Enabled Strikes." The previous increases development speed by 4.5 meters while not wearing protection or using a shield. In the interim, "Ki-Enabled Strikes" makes unarmed attacks consider mysterious, bypassing foe resistances and immunities to non-mystical harm.

Level 7 - Tranquility and Evasion

At level 7, Monks gain two Class Features: "Evasion" and "Stillness of Brain." "Stillness of Psyche" naturally removes the Enchanted or Scared conditions, giving important security. "Evasion" enhances deftness, permitting Monks to evade specific spells really and diminish harm from attacks and effects that require a Mastery Saving Toss.

Level 8 - Feat Selection

Level 8 presents Monks with another Accomplishment selection. "Intense" is a suggested decision, giving two extra Hit Points to each character level, a help that continues to develop as you step up further.

Level 9 - Unhindered Movement

Monks open the "High level Unarmoured Development" Class Component at level 9, invalidating the effects of Troublesome Landscape and giving 6 extra meters of hop distance while not wearing covering or using a shield.

Level 10 - Pure of Body

The last level of the Priest class introduces two more Class Features: "Worked on Unarmoured Development" and "Virtue of Body." The previous continues to boost development speed, while the last option grants resistance to Poison harm and prevents the person from being Poisoned or impacted by Disease.


Mastering the Priest class in Baldur's Gate 3 is a compensating venture loaded up with extraordinary abilities and strong progression. As you navigate your Priest's way, you'll uncover an abundance of skills and techniques that will make your personality a considerable power in the game.


  1. How do Monks act in battle in Baldur's Gate 3?

    Monks succeed in battle with their versatile abilities, making them lithe and imposing opponents. Their stunning strikes and additional attacks make them an important asset to any party.

    Which subclass is prescribed for players new to Baldur's Gate 3?

    For beginners, the Method of the Open Hand is a brilliant decision as it focuses on straightforward battle techniques.

    Are Monks capable in went battle?

    Monks are fundamentally skirmish fighters, however they can use ran weapons when required. Nonetheless, their actual strength lies in close-quarters battle.

    Might Monks at any point use protective layer and shields in Baldur's Gate 3?

    Monks are capable in light reinforcement yet regularly favor unarmored defense to boost their deftness. They don't use shields.

    Which job do Monks play in a party composition?

    Monks are versatile characters that can serve as both harm dealers and cutting edge tanks. Their capacity to stun and disrupt opponents makes them important assets in various party compositions.

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